laying in bed slowly going through all the mental hurdles and psyche-ups to finally get yourself up
This is a good concept but I think the moral of the story is that we would make terrible game designers.
We would make no money. It would be no fun at all.
But then maybe people would learn about depression because it’s about as un-fun as this game!!
How about… a first person game a little like Amnesia, except with a “depression meter” or something like that, which is invisible to the player. You could have some catastrophic event happen at the start of the game which kicks off the spiral of depression.
As bad things happen, or the player fails at certain tasks, the game gradually gets darker (visually), and the invisible “depression meter” fills. At certain checkpoints, it starts locking up the player’s controls so he can’t do certain tasks. Doing basic things becomes harder, the player can carry less stuff (if a weighted inventory is implemented like most D&D games).
And then you could have AI-characters who would just be like “dude, what’s wrong? Just push the left mouse button” and the player’s doing it but nothing happens because it can’t happen because his controls are locked and eventually the AI-char just gets fed up and leaves and that makes the depression meter fill a little more, which locks other things.
wow that’s really good and awful and… perfectly in tune with what I’ve experienced, at least.
But it would also be no fun and really horrific. I love it.
Someone give this man money.